Spellscaper

Role: Unreal Engine Engineer

About


A digital sandbox where kids can create games together in minutes. We’re building a lively and friendly space where our players can create together, with the help of our AI technology.


Creating a game in Spellscaper is very easy, you just need to type what you want the platform to create, and the AI makes it for you!


My role on the project is a Unreal Engine Engineer. I'm responsible for integrating AngelScript so we can compile and create classes in runtime, with multiplayer support.


Developed UI framework/assets and tools improving user experience and interactivity such as a runtime property editor (think Unity's Inspector or Unreal Engine's "Details Panel") with multiplayer support.


Website